Wednesday, December 19, 2012

Let's Plan for VEX Next Year!

Each season’s VRC game is a complex challenge for teams to design and build a robot for. Each year a new game is released in April; students design and build robots throughout the year, competing at local events. 

But certain game aspects repeat themselves, year after year. Team 1614 has been playing VRC five years now:
  • VRC Season 2012-2013 Sack Attack 
  • VRC Season 2011-2012 Gateway 
  • VRC Season 2010-2011: Round Up 
  • VRC Season 2009-2010: Clean Sweep 
  • VRC Season 2008-2009: Elevation
At today's meeting, we made a list of some of those aspects. It is reasonable to predict that whatever robot is designed for VEX next year will need to address these challenges:
  • FIELD ELEMENTS - Many game objects
  • FIELD ELEMENTS - Height Challenge of different sized goals
  • FIELD ELEMENTS - Different sized game objects
  • FIELD ELEMENTS - Played on foam mats
  • AUTONOMOUS MODE - tape on the field requires sensor(s) to follow tape
  • AUTONOMOUS MODE Followed by DRIVER MODE
  • DRIVER CONTROL MODE - Assisting our alliance partner if overturned
  • STRATEGY - How to score/descore objects
  • STRATEGY - Organization! A place for everything. Don't waste time looking
  • STRATEGY - Alliance selection scouting reports
  • STRATEGY - Selling ourselves, advertising for alliance partners in playoffs
  • STRATEGY - Interview with Judges
  • STRATEGY - Have fun!
LET’S PLAN FOR VEX NEXT YEAR! SOLUTIONS
Next year's robot should be versatile enough to address those challenges with some core design philosophy:
  • ROBOT BASE - Holonomic base, Omnidirectional wheels
  • ROBOT BODY - Low Center of Gravity
  • ROBOT BODY- Scissor Lift
  • ROBOT BODY - Motors in bottom
  • ROBOT BODY - Battery Access, add weight to bass
  • ROBOT BODY - Short telescoping arms for hard to reach heights
  • STRATEGY - 2nd controller
  • STRATEGY - photos of other team robots -- what's working for them?

Remember the 7 Ps: Prior planning and practice prevents piss poor performance!

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