But certain game aspects repeat themselves, year after year. Team 1614 has been playing VRC five years now:
- VRC Season 2012-2013 Sack Attack
- VRC Season 2011-2012 Gateway
- VRC Season 2010-2011: Round Up
- VRC Season 2009-2010: Clean Sweep
- VRC Season 2008-2009: Elevation
- FIELD ELEMENTS - Many game objects
- FIELD ELEMENTS - Height Challenge of different sized goals
- FIELD ELEMENTS - Different sized game objects
- FIELD ELEMENTS - Played on foam mats
- AUTONOMOUS MODE - tape on the field requires sensor(s) to follow tape
- AUTONOMOUS MODE Followed by DRIVER MODE
- DRIVER CONTROL MODE - Assisting our alliance partner if overturned
- STRATEGY - How to score/descore objects
- STRATEGY - Organization! A place for everything. Don't waste time looking
- STRATEGY - Alliance selection scouting reports
- STRATEGY - Selling ourselves, advertising for alliance partners in playoffs
- STRATEGY - Interview with Judges
- STRATEGY - Have fun!
Next year's robot should be versatile enough to address those challenges with some core design philosophy:
- ROBOT BASE - Holonomic base, Omnidirectional wheels
- ROBOT BODY - Low Center of Gravity
- ROBOT BODY- Scissor Lift
- ROBOT BODY - Motors in bottom
- ROBOT BODY - Battery Access, add weight to bass
- ROBOT BODY - Short telescoping arms for hard to reach heights
- STRATEGY - 2nd controller
- STRATEGY - photos of other team robots -- what's working for them?
Remember the 7 Ps: Prior planning and practice prevents piss poor performance!
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